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ShapePaletteComponent

Provides a palette that renders a shape library, from which new vertices can be dragged onto a surface.

Properties

allowDropOnEdge?

optional allowDropOnEdge: boolean | CanDropOnEdgeFilter = false

Whether or not to allow drop on edge. Defaults to false.

Input


allowRotation?

optional allowRotation: boolean = true

Whether or not to allow rotation of elements being dragged. Defaults to true.

Input


autoEdgeConnect?

optional autoEdgeConnect: boolean | AutoEdgeConnectOptions

Controls whether the palette will automatically connect a new vertex being dragged onto the canvas to existing vertices, if the shape definitions for the new vertex and/or the existing vertices have source/target elements. You can set this to simply 'true', and use defaults, or you can provide values for various options.

Input


dataGenerator?

optional dataGenerator: DataGeneratorFunction = undefined

Optional function you can use to set some initial data for an element being dragged. Note that you cannot override the object's type with this function.

Input


dragSize

dragSize: Size

Optional size to use for dragged elements.

Input


fill?

optional fill: string = ShapeLibraryDefaults.FILL

Optional fill color to use for dragged elements. This should be in RGB or hex format, not a color like 'white' or 'cyan' etc.

Input


iconSize

iconSize: Size

Optional size to use for icons.

Input


initialSet?

optional initialSet: string

When the shape library contains multiple sets, use this to instruct the palette that you want it to initially load just displaying this set. Optional.

Input


inspector?

optional inspector: boolean = true

When true, selecting an element in the canvas will cause its related shape to be selected in the palette. Defaults to true.

Input


onVertexAdded?

optional onVertexAdded: OnVertexAddedCallback

Callback to invoke when a vertex has been dropped on the canvas

Input


outline?

optional outline: string = ShapeLibraryDefaults.STROKE

Optional color to use for outline of dragged elements. Should be in RGB or hex format.

Input


paletteStrokeWidth?

optional paletteStrokeWidth: number = 1

Stroke width to use in shapes in the palette. Defaults to 1.

Input


preparedShapes?

optional preparedShapes: PreparedShape[]

Optional set of prepared shapes to show in the palette. When this is provided, the palette will only render these shapes, and not the contents of the shape library.

Input


rotationSpeed?

optional rotationSpeed: number = 2000

The number of milliseconds required to complete a full rotation of an element when the trigger key is held down. Defaults to 2000.

Input


selectAfterDrop?

optional selectAfterDrop: boolean = true

When true (which is the default), a newly dropped vertex will be set as the underlying model's selection.

Input


showAllMessage?

optional showAllMessage: string = "Show all"

Message to use for the 'show all' option in the shape set drop down when there is more than one set of shapes. Defaults to Show all.

Input


showGroups?

optional showGroups: boolean = true

Whether or not to show groups in the palette. Defaults to true.

Input


updateTypeOnPaletteTap?

optional updateTypeOnPaletteTap: boolean = false

When true, clicking on an entry in the palette will change the type of any selected vertices to that type. Defaults to false. This is a potentially destructive operation if the properties of the new shape type are not compatible with the old one.

Input